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![Repair ethereal items in diablo 2 Repair ethereal items in diablo 2](/uploads/1/2/4/3/124392765/930325021.jpg)
Ethereal items get either a 50% damage bonus or a 50% bonus to defense (more with ebug, although this is not super relevant to why people use ethereal items). The vast majority of ethereal items that people use fall into one of two categories. Diablo II & Diablo I edit edit source In the older Diablo games, 'Ethereal' is primarily associated with the attribute of some Diablo II items that are called specifically ethereal. These items deal 50% more damage or provide 50% more defense, at the cost of 55% less durability and no option to repair them.
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- This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, due to irregularities in how the game determines the price for repairs. Does not work on ethereal items. Charges on an item are not replenished.
- Guide on how to eth bug armor, helmets, and shields in Diablo 2.Join my discord:I use to stream and capture d2 gameplay.
- You cannot repair Ethereal items. 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon You cannot repair ethereal weapons. And it works with armor also. 1 Ral Rune +.
Javelins are primarily a throwing weapon, but can be used for melee combat as well. There are no magical throwing weapons, and it's very hard to succeed with a javelin in melee. Crushing Blow is mandatory, usually in the form of Goblin Toes, and Lightning Fury or Plague Javelin are used for the majority of the damage.
In the Expansion this is still the way, but with the bigger damage elite javelins, and Magical/Rare/Set javelins, they are more viable melee weapons, and of course Crushing Blow is still a helpful addition. Javelins also have their damage bonus 50/50 Str/Dex, which helps a lot, adding damage from points in Dexterity as well as Strength, and since most javelins require a lot of Dex to equip, that's a natural fit.
There are some differences between D2 and D2X Exceptional Javelins:
D2 Throwing items are always low quality or normal or superior, never magical/rare/set/uniques. In D2X throwing items can be magical, rare, crafted, unique, etc, though there are no Set throwing items.
Throwing items are indestructible when used for melee combat in Diablo II. In the Expansion all throwing items have a listed durability, and when used in melee they lose durability, but at 1/3 the rate of normal weapons.
Like throwing axes/knives, javelins can be used as melee weapons, but they do very little damage that way, and are never a good choice. Their only advantage is that like all throwing items, they have no durability, so can be used indefinitely without needing repair. That one loophole aside, throwing items are made to be thrown. One major penalty to javelins is that they are non-magical and can not be socketed either. The only variety in them comes from cracked and superior javelins, which are slightly worse and slightly better than normal, respectively. There are no unique or item set javelins.
The Amazon can execute all ten of her Spear and Javelin Skill Tab skills with a javelin, and can use the throwing skills at point blank range. The Barbarian has a Throwing Mastery, and also various melee weapon masteries, but these do not 'stack'. Spear Mastery does not apply when throwing the item, whether he has Throwing Mastery or not. Spear Mastery will work however, when using a javelin for melee combat.
The Barbarian's Weapon and Throwing Masteries do not stack. So when using a javelin for melee his Spear Mastery is in effect, but if he throws it Throwing Mastery can help. Never both at once. The Amazon also has a number of passive skills that boost her throwing attacks substantially, including Critical Strike, Pierce, and Penetrate.
- Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Javelins in Diablo II are 100 Str, like most other melee weapons. Add 1% of the weapon damage to your total damage per point in Str. In the Expansion however they are all 50/50 Str/Dex, so add .5% weapon damage in bonus damage. This is useful since most javelins require much more Dex than Str to equip.
- D2C v1.12: Changed javelins to work the same as they do in D2X.
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. Check Mlvls on Darkness.
- Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.
- Melee Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer. All dagger-class weapons have one range, same as most melee weapons.
- Stack Size: Applies only to throwing weapons. Min = the smallest stack a monster can drop. Max = the largest a stack can possibly be. Throwing weapons stack only on others of their exact same type and mods, if magical.
- No throwing weapons are socketable in D2 or D2X.
- All characters throw at the same rate, and this speed is not affected by increased attack speed modifiers. Those only effect melee attack rates.
Item | Item Name | Properties | Misc Stats | Attack Rate |
---|---|---|---|---|
Javelin | Melee Dmg: 1-5 Throwing Dmg: 6-14 Durability: 2* Str Required: None Dex Required: None Item Level: 1 Clvl Req: None | Stack Size: 30-60 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: -10 Swing Speed: Very Fast: Am/As Fast: B/D/N/P/S | |
Pilum | Melee Dmg: 4-9 Throwing Dmg: 7-20 Durability: 3* Str Required: None Dex Required: 45 Item Level: 10 Clvl Req: None | Stack Size: 25-50 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: 0 Swing Speed: Fast: Am/As/B/D/N/S Normal: P | |
Short Spear | Melee Dmg: 2-13 Throwing Dmg: 10-22 Durability: 4* Str Required: 40 Dex Required: 40 Item Level: 15 Clvl Req: None | Stack Size: 20-40 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: 10 Swing Speed: Fast: Am/As Normal: B/D/N/P/S | |
Glaive | Melee Dmg: 5-17 Throwing Dmg: 16-22 Durability: 5* Str Required: 52 Dex Required: 35 Item Level: 23 Clvl Req: None | Stack Size: 15-40 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x4 | Weapon Speed: 20 Swing Speed: Normal: Am/As Slow: B/D/N/P/S | |
Throwing Spear | Melee Dmg: 5-15 Throwing Dmg: 12-30 Durability: 6* Str Required: None Dex Required: 65 Item Level: 29 Clvl Req: None | Stack Size: 32-80 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x4 | Weapon Speed: -10 Swing Speed: Very Fast: Am/As Fast: B/D/N/P/S |
* Durability on throwing weapons is only in the Expansion. Throwing weapons when used for melee combat lose durability, but at 1/3 the rate of normal weapons. When an item loses full durability it vanishes from the stack, just as if you'd thrown it.
Exceptional javelins are a step up from normal javelins in damage, generally without having requirements that are too much higher. No throwing items can be socketed in D2 or D2X.
There are some differences between D2 and D2X Exceptional Javelins:
D2 Throwing items are always low quality or normal or superior, never magical/rare/set/uniques. In D2X throwing items can be magical, rare, crafted, unique, etc, though there are no Set throwing items.
In D2 all Exceptional items are Clvl 25, and can only be found in Nightmare and Hell. In D2X some Exceptional items are a bit less than Clvl 25, though never more, and Exceptional drops are based on Monster level, so you'll start to see Excep Javelins in normal Act 4 and 5.
Throwing items are indestructible when used for melee combat in Diablo II. In the Expansion all throwing items have a listed durability, and when used in melee they lose durability, but at 1/3 the rate of normal weapons.
Item | Item Name | Properties | Misc Stats | Attack Rate |
---|---|---|---|---|
War Javelin | Melee Dmg: 6-19 Throwing Dmg: 14-32 Durability: 10* Str Required: 25 Dex Required: 25 Item Level: 30 Clvl Req: 18 ** | Stack Size: 30-60 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: -10 Very Fast: Am/As Fast: B/D/N/P/S | |
Great Pilum | Melee Dmg: 11-26 Throwing Dmg: 16-42 Durability: 12* Str Required: 25 Dex Required: 88 Item Level: 37 Clvl Req: 25 | Stack Size: 25-50 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: 0 Fast: Am/As/B/D/N/S Normal: P | |
Simbilan | Melee Dmg: 8-32 Throwing Dmg: 27-50 Durability: 14* Str Required: 80 Dex Required: 80 Item Level: 40 Clvl Req: 25 | Stack Size: 20-40 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: 10 Fast: Am/As Normal: B/D/N/P/S | |
Spiculum | Melee Dmg: 13-38 Throwing Dmg: 8-26 Durability: 16* Str Required: 98*** Dex Required: 73 Item Level: 46 Clvl Req: 25 | Stack Size: 8-20 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x4 | Weapon Speed: 20 Normal: Am/As Slow: B/D/N/P/S | |
Harpoon | Melee Dmg: 13-35 Throwing Dmg: 18-54 Durability: 18* Str Required: 25 Dex Required: 118 Item Level: 51 Clvl Req: 25 | Stack Size: 32-80 Melee Range: 3 Dmg Bonus: D2: 100 Str D2X: 50/50 Str/Dex Inv Size: 1x4 | Weapon Speed: -10 Very Fast: Am/As Fast: B/D/N/P/S |
* Durability on throwing weapons is only in the Expansion. Throwing weapons when used for melee combat lose durability, but at 1/3 the rate of normal weapons. When an item loses full durability it vanishes from the stack, just as if you'd thrown it.
** All Exceptional items are Clvl 25 in Diablo II. Some lower-quality ones are slightly lower in D2X.
*** This was 93 strength in Diablo II until v1.04, when it increased to 98 for no apparent reason.
** All Exceptional items are Clvl 25 in Diablo II. Some lower-quality ones are slightly lower in D2X.
*** This was 93 strength in Diablo II until v1.04, when it increased to 98 for no apparent reason.
Elite javelins have the highest damage and requirements of any type of throwing weapons. There is a lot of variance in the damage between different types of elite javelins, so take a close look and remember that weapon speed matters when used with Jab in the Expansion.
Elite items are only found in the Expansion.
Item | Item Name | Properties | Misc Stats | Attack Rate |
---|---|---|---|---|
Hyperion Javelin | Melee Dmg: 21-57 Throwing Dmg: 28-55 Durability: 10* Str Required: 98 Dex Required: 123 Item Level: 58 Clvl Req: 40 | Stack Size: 30-60 Melee Range: 3 Dmg Bonus: D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: -10 Very Fast: Am/As Fast: B/D/N/P/S | |
Stygian Pilum | Melee Dmg: 14-64 Throwing Dmg: 21-75 Durability: 12* Str Required: 118 Dex Required: 112 Item Level: 63 Clvl Req: 46 | Stack Size: 25-50 Melee Range: 3 Dmg Bonus: D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: 0 Fast: Am/As/B/D/N/S Normal: P | |
Balrog Spear | Melee Dmg: 33-63 Throwing Dmg: 40-62 Durability: 14* Str Required: 127 Dex Required: 95 Item Level: 65 Clvl Req: 57 | Stack Size: 20-40 Melee Range: 3 Dmg Bonus: D2X: 50/50 Str/Dex Inv Size: 1x3 | Weapon Speed: 10 Fast: Am/As Normal: B/D/N/P/S | |
Ghost Glaive | Melee Dmg: 19-60 Throwing Dmg: 30-85 Durability: 16* Str Required: 89 Dex Required: 137 Item Level: 70 Clvl Req: 62 | Stack Size: 8-20 Melee Range: 3 Dmg Bonus: D2X: 50/50 Str/Dex Inv Size: 1x4 | Weapon Speed: 20 Normal: Am/As Slow: B/D/N/P/S | |
Winged Harpoon | Melee Dmg: 27-35 Throwing Dmg: 11-77 Durability: 18* Str Required: 76 Dex Required: 145 Item Level: 73 Clvl Req: 65 | Stack Size: 32-80 Melee Range: 3 Dmg Bonus: D2X: 50/50 Str/Dex Inv Size: 1x4 | Weapon Speed: -10 Very Fast: Am/As Fast: B/D/N/P/S |
* Durability on throwing weapons is only in the Expansion. Throwing weapons when used for melee combat lose durability, but at 1/3 the rate of normal weapons. When an item loses full durability it vanishes from the stack, just as if you'd thrown it.
Diablo II ItemsItems BasicsUnique Armor IUnique Armor IIUnique Weapons IUnique Weapons IIUnique Weapons IIIUnique Class ItemsItem SetsRunewords |
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Base Armors and Weapons [e] | Runes | Socketables | Miscellaneous | Items Info | ||||
---|---|---|---|---|---|---|---|---|
Armor • Belts • Body Armor • Boots • Gloves • Helms • Circlets • Shields • Amulets • Rings | Weapons • Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | Class Items • Ama Weapons • Asn Claws • Barb Helms • Druid Helms • Necro Totems • Pal Shields • Sorc Orbs | • Rune list • Rune FAQ • Rune hunting • Runewords | Jewels • Modifiers • Sockets Gems • Amethyst • Diamond • Emerald • Ruby • Sapphire • Topaz • Skull | Horadric Cube • Cube Recipes Crafted Items • Blood Recipes • Caster Recipes • Hitpower Recipes • Safety Recipes Charms • Charms Affixes • Charms Guide | Calculations • Item Generation Tutorial • Treasure Classes • Magic Find • Gold Find Modifiers • Prefixes • Suffixes • Special Modifiers • Gambling • Quest Items • Experience • Potions • Books & Scrolls | ||
• El • Eld • Tir • Nef • Eth • Ith • Tal • Ral • Ort • Thul • Amn | • Sol • Shael • Dol • Hel • Io • Lum • Ko • Fal • Lem • Pul • Um | • Mal • Ist • Gul • Vex • Ohm • Lo • Sur • Ber • Jah • Cham • Zod |
Belts [e] | Body Armor | Gloves | Helms | |||
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All Unique Belts Normal: • Lenymo • Snakecord • Nightsmoke • Goldwrap • Bladebuckle Exceptional: • String of Ears • Razortail • Gloom's Trap • Snowclash • Thundergod's Vigor Elite: • Arachnid Mesh • Nosferatu's Coil • Verdungo's Hearty Cord | All Unique Armor Normal: • Greyform • Blinkbat's Form • The Centurion • Twitchthroe • Darkglow • Hawkmail • Venom Ward • Sparking Mail • Iceblink • Heavenly Garb • Rockfleece • Boneflesh • Rattlecage • Goldskin • Silks of the Victor | Exceptional: • The Spirit Shroud • Skin of the Vipermagi • Skin of the Flayed One • Iron Pelt • Crow Caw • Spirit Forge • Duriel's Shell • Shaftstop • Skullder's Ire • Que-Hegan's Wisdom • Toothrow • Guardian Angel • Atma's Wail • Black Hades • Corpsemourn | Elite: • Ormus' Robes • The Gladiator's Bane • Arkaine's Valor • Leviathan (L) • Steel Carapace • Templar's Might (L) • Tyrael's Might (L) | All Unique Gloves Normal: • The Hand of Broc • Bloodfist • Chance Guards • Magefist • Frostburn Exceptional: • Venom Grip • Gravepalm • Ghoulhide • Lava Gout • Hellmouth Elite: • Dracul's Grasp • Soul Drainer • Steelrend | All Unique Helms Normal: • Biggin's Bonnet • Tarnhelm • Coif of Glory • Duskdeep • Wormskull • Howltusk • Undead Crown • The Face of Horror Exceptional: • Peasant Crown • Rockstopper • Stealskull • Darksight Helm • Vampire Gaze • Valkyrie Wing • Crown of Thieves • Blackhorn's Face | Elite: • Andariel's Visage (L) • Crown of Ages • Giant Skull • Harlequin Crest • Nightwing's Veil • Steelshade • Veil of Steel Circlets: • Kira's Guardian (L) • Griffon's Eye (L) Class Helms: • Barb Helms • Druid Helms |
Boots [e] | Amulets | Rings | Shields | Miscellaneous | ||
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All Unique Boots Normal: • Hotspur • Gorefoot • Treads of Cthon • Goblin Toe • Tearhaunch Exceptional: • Infernostride • Waterwalk • Silkweave • War Traveler • Gore Rider Elite: • Marrowwalk • Merman's Sprocket • Sandstorm Trek • Shadow Dancer (L) | All Unique Amulets • Nokozan Relic • The Eye of Etlich • The Mahim-Oak Curio • Saracen's Chance • The Cat's Eye • The Rising Sun • Crescent Moon • Atma's Scarab • Highlord's Wrath • Mara's Kaleidoscope • Seraph's Hymn (L) • Metalgrid (L) | All Unique Rings • Nagelring • Manald Heal • Stone of Jordan • Dwarf Star • Raven Frost • Bul-Kathos' Wedding Band • Carrion Wind • Nature's Peace (L) • Wisp Projector | All Unique Shields Normal: • Pelta Lunata • Umbral Disk • Stormguild • Swordback Hold • Steelclash • Wall of the Eyeless • Bverrit Keep • The Ward | Exceptional: • Viscerataunt • Moser's Blessed Circle • Stormchaser • Lance Guard • Tiamat's Rebuke • Lidless Wall • Gerke's Sanctuary • Radament's Sphere | Elite: • Blackoak Shield • Stormshield • Head Hunter's Glory • Medusa's Gaze • Spike Thorn • Spirit Ward Class Shields: • Unique Paladin Shields • Unique Necro Totems | Jewels • Rainbow Facets All Unique Charms • Annihilus • Gheed's Fortune • Hellfire Torch |
Axes [e] | Bows | Crossbows | Daggers | Polearms | ||
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All Unique Axes Normal, one-handed: • The Gnasher • Deathspade • Bladebone • Skull Splitter • Rakescar Exceptional, one-handed: • Coldkill • Butcher's Pupil • Islestrike • Pompeii's Wrath • Guardian Naga Elite, one-handed: • Cranebeak • Death Cleaver (L) • Razor's Edge • Rune Master (L) | Normal, two-handed: • Axe of Fechmar • Goreshovel • The Chieftain • Brainhew • Humongous Exceptional, two-handed: • Warlord's Trust • Spellsteel • Stormrider • Boneslayer Blade • The Minotaur Elite, two-handed: • Ethereal Edge • Executioner's Justice (L) • Frostwind • Hellslayer • Messerschmidt's Reaver | All Unique Bows Normal: • Pluckeye • Witherstring • Raven's Claw • Rogue's Bow • Stormstrike • Wizendraw • Hellclap • Blastbark Exceptional: • Skystrike • Riphook • Kuko Shakaku • Endlesshail • Witchwild String • Cliffkiller • Magewrath • Goldstrike Arch Elite: • Widowmaker (L) • Eaglehorn • Windforce • Amazon Bows | All Unique Crossbows Normal: • Leadcrow • Ichorsting • Hellcast • Doomslinger Exceptional: • Langer Briser • Pus Spitter • Buriza-Do Kyanon • Demon Machine Elite: • Gut Siphon • Hellrack | All Unique Daggers Normal: • Gull • The Diggler • The Jade Tan Do • Spectral Shard Exceptional: • Spineripper • Heart Carver • Blackbog's Sharp • Stormspike Elite: • Fleshripper • Ghostflame • Wizardspike | All Unique Polearms Normal: • Dimoak's Hew • Steelgoad • Soul Harvest • The Battlebranch • Woestave • The Grim Reaper Exceptional: • The Meat Scraper • Blackleach Blade • Athena's Wrath • Pierre Tombale Couant • Husoldal Evo • Grim's Burning Dead Elite: • Bonehew • The Reaper's Toll (L) • Tomb Reaver (L) • Stormspire | |
Scepters [e] | Spears | Staves | Throwing Weapons | Wands | ||
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All Unique Scepters Normal: • Knell Striker • Rusthandle • Stormeye Exceptional: • Zakarum's Hand • The Fetid Sprinkler • Hand of Blessed Light Elite: • Astreon's Iron Ward • Heaven's Light (L) • The Redeemer | All Unique Spears Normal: • The Dragon Chang • Razortine • Bloodthief • Lance of Yaggai • The Tannr Gorerod Exceptional: • The Impaler • Kelpie Snare • Soulfeast Tine • Hone Sundan • Spire of Honor Elite: • Arioc's Needle • Steel Pillar • Viperfork • Amazon Spears | All Unique Staves Normal: • Bane Ash • Serpent Lord • Spire of Lazarus • The Salamander • The Iron Jang Bong Exceptional: • Razorswitch • Ribcracker • Chromatic Ire • Warpspear • Skull Collector Elite: • Mang Song's Lesson (L) • Ondal's Wisdom | All Unique Throwing Weapons Exceptional: • Deathbit • The Scalper Elite: • Gimmershred • Lacerator • Warshrike (L) All Unique Javelins Elite: • Demon's Arch • Wraith Flight (L) • Gargoyle's Bite • Amazon Javelins | All Unique Wands Normal: • Torch of Iro • Maelstrom • Gravenspine • Ume's Lament Exceptional: • Suicide Branch • Carin Shard • Arm of King Leoric • Blackhand Key Elite: • Boneshade • Death's Web | ||
Maces [e] | Swords | |||||||
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All Unique Maces Normal, 1H: • Felloak • Stoutnail • Crushflange • Bloodrise • The General's Tan Do Li Ga • Ironstone Normal, 2H: • Bonesnap • Steeldriver | Exceptional, 1H: • Dark Clan Crusher • Fleshrender • Sureshrill Frost • Moonfall • Baezil's Vortex • Earthshaker Exceptional, 2H: • Bloodtree Stump • The Gavel of Pain | Elite, 1H: • Nord's Tenderizer • Baranar's Star • Demon Limb • Stormlash • Horizon's Tornado • Stone Crusher • Schaefer's Hammer Elite, 2H: • Windhammer • Earth Shifter • The Cranium Basher | All Unique Swords Normal, 1H: • Rixot's Keen • Blood Crescent • Skewer of Krintiz • Gleamscythe • Griswold's Edge • Hellplague • Culwen's Point Normal, 2H: • Shadowfang • Soulflay • Kinemil's Awl • Blacktongue • Ripsaw • The Patriarch | Exceptional, 1H: • Bloodletter • Coldsteel Eye • Hexfire • Blade of Ali Baba • Ginther's Rift • Headstriker • Plague Bearer • The Atlantean Exceptional, 2H: • Crainte Vomir • Bing Sz Wang • The Vile Husk • Cloudcrack • Todesfaelle Flamme • Swordguard | Elite, 1H: • Azurewrath • Bloodmoon • Djinn Slayer (L) • Frostwind • Lightsabre Elite, 2H: • Flamebellow • Doombringer • The Grandfather | |||
Amazon [e] | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress |
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Amazon Weapons • Lycander's Aim • Titan's Revenge • Lycander's Flank • Bloodraven's Charge • Thunderstroke (L) • Stoneraven (L) | Assassin Claws • Bartuc's Cut-Throat • Firelizard's Talons • Jade Talon • Shadow Killer (L) | Barbarian Helms • Arreat's Face • Demonhorn's Edge (L) • Halaberd's Reign • Wolfhowl | Druid Helms • Jalal's Mane • Cerebus' Bite (L) • Ravenlore • Spirit Keeper | Necromancer Totems • Homunculus • Boneflame • Darkforce Spawn (L) | Paladin Shields • Herald of Zakarum • Alma Negra • Dragonscale | Sorceress Orbs • The Oculus • Death's Fathom (L) • Eschuta's Temper |
How To Repair Ethereal Items On Diablo 2 4
Item Sets General Info -- Set Items Catalog[e] | |||||
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Diablo II Classic Item Sets | Diablo II Expansion Item Sets | ||||
• Angelic Raiment • Arcanna's Tricks • Arctic Gear • Berserker's Arsenal • Cathan's Traps • Civerb's Vestments • Cleglaw's Brace • Death's Disguise | • Hsaru's Defense • Infernal Tools • Iratha's Finery • Isenhart's Armory • Milabrega's Regalia • Sigon's Complete Steel • Tancred's Battlegear • Vidala's Rig | • Aldur's Watchtower • Bul-Kathos' Children • Cow King's Leathers • Griswold's Legacy • Heaven's Brethren • Hwanin's Majesty • Immortal King • M'avina's Battle Hymn | • Naj's Ancient Vestige • Natalya's Odium • Orphan's Call • Sander's Folly • Sazabi's Grand Tribute • Tal Rasha's Wrappings • The Disciple • Trang-Oul's Avatar |
Runewords - Rune list - Rune FAQ - Rune hunting[e] | ||||||
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• Bone • Bramble • Chains of Honor • Dragon (L) • Duress • Enigma • Enlightenment • Fortitude (L) • Gloom • Lionheart | • Myth • Peace • Principle • Prudence • Rain • Smoke • Stealth • Stone • Treachery • Wealth | • Delirium • Dream (L) • Lore • Nadir • Radiance | • Ancient's Pledge • Dragon • Dream (L) • Exile • Phoenix • Rhyme • Sanctuary • Spirit • Splendor | • Beast • Black • Brand (L) • Breath of the Dying • Call to Arms • Chaos • Crescent Moon • Death (L) • Destruction (L) • Doom • Edge (L) • Eternity • Faith (L) • Famine • Fortitude • Fury • Grief (L) | • Hand of Justice • Harmony (L) • Heart of the Oak • Holy Thunder • Honor • Ice (L) • Infinity (L) • Insight (L) • King's Grace • Kingslayer • Last Wish (L) • Lawbringer (L) • Leaf • Malice • Melody • Memory | • Oath (L) • Obedience (L) • Passion • Phoenix (L) • Pride (L) • Rift (L) • Silence • Spirit (L) • Steel • Strength • Venom • Voice of Reason (L) • White • Wind • Wrath (L) • Zephyr |
Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Javelins&oldid=27379'
Crafted Items are items made with the Horadric Cube.
By using the Horadric Cube's ability to transmute items, a player can use certain recipes to essentially create a Rare Item; only with certain preset mods along with the random prefixes and suffixes.
They appear differently from all other items, showing up with orange text rather than yellow or gold like Rare and Unique Items. Like Rune Words, Crafted Items abide to certain rules that can sometimes be confusing and counter intuitive. Although they may appear tedious to make, Crafted Items have the potential to be extremely powerful, and more valuable than even Unique Items.
- 1Crafting Basics
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Crafting Basics
All crafted items are made with Magic Items as the base items, and a variety of other items (most often perfect Gems, Jewels of any kind, and specified Runes). Any magical item can be used, including Ethereal Items, or items socketed due to a magical prefix such as Mechanic's. However, after the crafted item is made, the ethereal or socketed condition would be gone, as crafting an item gets rid of any preexisting mods. This is important to remember: magical items with mods that are desired by a player should not be crafted, as crafting them erases them.
Mods
A crafted item always has a set of pre-determined mods that depends on the recipe used in its crafting and the type of item that is crafted. There are four types of basic recipes that correspond to four types of pre-set mods:
Along with these pre-set mods, a crafted item is also imbued with a set of random mods: 1-4 prefixes or suffixes that would normally be found on magic items or rare items. Higher character levels and item levels spawn higher numbers of mods, as well as higher level mods. For instance, crafting a Dimensional Shard at level 81 would spawn 4 higher level random mods, as opposed to crafting a Jared's Stone at level 20, which would most likely spawn 1 lower level mod. Crafted Items can also have very high character level requirements, sometimes even over level 100, making them unusable.
You can determine your chances of getting between 1 and 4 affixes using the following calculation: (clvl/2)+(qlvl/2) where clvl is the level of your character when you push the transmute button on your Cube and qlvl is the quality level of the input item (refer to individual item pages to determine an item's qlvl). This formula will determine the new ilvl for your crafted item:
- ilvl 1-30: 40% chance of 1 affix; 20% chance each of 2, 3, or 4 affixes.
- ilvl 31-50: 60% chance of 2 affixes; 20% chance each of 3 or 4 affixes.
- ilvl 51-70: 80% chance of 3 affixes; 20% chance of 4 affixes.
- ilvl 71+: 100% chance of 4 affixes.
Pros and Cons
Crafted Items are different from Rare and Unique Items in that they give players leeway as to customizing their abilities. By using a certain recipe for a base, a player could theoretically continue to craft a desired item over and over again, until they find a Crafted Item with the pre-set and random mods they want. For instance, a Blood Amulet requires a magical amulet, any jewel, a perfect ruby, and an Amn rune. A player could get five amulets, perfect Rubies, jewels, and Amns, and craft five different Blood Amulets; they would all have the same range of fixed mods, and different random ones, and the player could take his or her pick out of the results.
Although Crafted Items can get mods exclusive to Unique or Set Items (such as Fire Absorb, chance of Crushing Blow, etc.), they can not get mods exclusive to Magical Items, such as Grandmaster's or Celestial.
Patch Differences
Crafted Items went through a variety of changes from Patch 1.08 to Patch 1.09, including changes in recipes. Although no differences have been made from Patch 1.09 to the current Patch 1.13, those few players not updated to the latest patch may find Crafted Item recipes quite different than those listed.
Early patches also had quite a few problems with Crafted Items: Prior to Patch 1.09, players could imbue Crafted Items with the Act I quest. However, since then, the bug has been fixed.
How To Repair Ethereal Items On Diablo 2017
Crafted Items | ||
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Blood Items • Caster Items • Hit Power Items • Safety Items |
Diablo II Items | ||
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Item Quality • Staffmods • Superior Items • Ethereal Items • Socketed Items • Magic Items • Rare Items • Crafted Items • Charged Items • Set Items • Unique Items • Rune Words • Class-specific Items • Quest Items |
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